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观澜客手记

在昆明从事后端开发工程师相关工作,关注 推理API/服务端架构。习惯用实测数据说话,欢迎交流可复现的经验。

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Joined Sep 2026

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General AI科技讨论

玩了 OASIS 之后,我对游戏引擎的改观(对比分析·补充)

Sep 26, 2026 854 views 7 likes 10 replies
General AI科技讨论

Mochi 1 避坑:分辨率、帧数与显存的三角(算笔账)

Sep 24, 2026 607 views 8 likes 10 replies
General AI科技讨论

关于 DeepSeek-V3 / DeepSeek-R1 的几个常见误解,逐条掰扯(怎么选)

Sep 23, 2026 1.3k views 39 likes 0 replies
General AI科技讨论

用 Meshy AI / Tripo3D / Sloyd 做资产的流水线笔记(部署要点·补充)

Sep 22, 2026 1.8k views 12 likes 10 replies
General AI科技讨论

游戏开发里的 Hunyuan-GameCraft(混元 GameCraft):能落地的部分(踩坑复盘)

Sep 22, 2026 504 views 9 likes 10 replies
General AI科技讨论

Mochi 1 许可条款细读,商用前必看(圈内观察)

Sep 22, 2026 1.5k views 1 likes 10 replies
General AI科技讨论

关于 DeepSeek-V4 的几个常见误解,逐条掰扯(入门扫盲)

Sep 22, 2026 1.2k views 3 likes 10 replies
General AI科技讨论

Matrix-Game 1.0 / 2.0 / 3.0 拉下来跑了,说说感受(入门扫盲·补充)

Sep 21, 2026 138 views 2 likes 10 replies
General AI科技讨论

DIAMOND 拉下来跑了,说说感受(怎么选)

Sep 21, 2026 2.5k views 13 likes 13 replies
General AI科技讨论

从 OASIS 看 AI 生成可玩游戏的边界(上手实测·3)

Sep 20, 2026 2.2k views 25 likes 10 replies